Pengaruh Intensitas Bermain Game Online Terhadap Prestasi Akademik Mahasiswa

Authors

  • Muhammad Mugni Firdaus Universitas Nasional Pasim
  • Jovan Athallah Putra Irawan Universitas Nasional PASIM
  • Sri Mulyeni Universitas Nasional PASIM

DOI:

https://doi.org/10.55606/jcsr-politama.v4i1.5884

Keywords:

Academic Achievement, Digital Technology, Online Games, Students, Time Management

Abstract

Rapid developments in digital technology have contributed to major transformations in education, particularly regarding students’ learning behaviors. learning patterns. One of the impacts of this development One consequence of technological advancements is the rising frequency of online gaming among university students. Such games serve as readily available and favored entertainment options, yet overuse can interfere with students' focus on learning, effective time allocation, and overall academic achievements. This research seeks to investigate the effects of online gaming intensity on students' academic performance, drawing from prior studies. The methodology adopted is a literature review utilizing a qualitative descriptive approach. Data were gathered by examining diverse scholarly articles, both national and international journals, and pertinent literature that address online gaming intensity and its relation to academic outcomes in university settings. The findings reveal that elevated levels of online gaming typically exert adverse influences on academic performance, evidenced by diminished concentration during study, reduced academic motivation, impaired time management abilities, and increased instances of academic procrastination. Conversely, when engaged in at moderate and regulated levels, online games can offer beneficial effects as sources of recreation and stress alleviation. Ultimately, the influence of online gaming on academic success hinges on students' capacity to balance time, regulate gaming habits, and prioritize scholarly commitments.

Downloads

Download data is not yet available.

References

Adji Firmansyah, & Septi Gumiandari. (2024). Dampak kecanduan game online terhadap prestasi belajar mahasiswa IAIN Syekh Nurjati Cirebon. Morfologi: Jurnal Ilmu Pendidikan, Bahasa, Sastra Dan Budaya, 2(1), 37-54. https://doi.org/10.61132/morfologi.v2i1.285

Ahmad Hafiz bin Ahmad Salman, Soummya A/P Murasu, Nurul Zulaikha binti Mat Dali, Karthikeyan Kamalee. (2024). The effects of video game usage on the academic performance of university students in Selangor. International Journal for Multidisciplinary Research, 6(4), 1-17. https://doi.org/10.36948/ijfmr.2024.v06i04.25345

Akbar, M. R., Firdaus, F., & Sulastri, T. (2024). Pengaruh intensitas bermain game online terhadap perilaku phubbing pada mahasiswa. 4(2).

Arif Satria, Sari, M. I., Ramadhian, M. R., Lisiswanti, R., Kedokteran, B. P., Kedokteran, F., Lampung, U., Mikrobiologi, B., Kedokteran, F., & Lampung, U. (2019). Pengaruh game online terhadap motivasi dan konsentrasi belajar. 6, 125-129.

Ashari, A. (2025). Hubungan intensitas bermain game online dengan hasil belajar siswa pada mata pelajaran IPA kelas VIII di SMP Negeri 18 Model Palu. 13(3), 2253-2261. https://doi.org/10.33394/bioscientist.v13i3.17682

Badrul, M., Ayop, A., & Lee, M. H. (2022). Structural equation modelling on effect of online gaming addiction on academic performance among Universiti Teknologi Malaysia students. 9, 201.

Erfina Dwi Yuliani, Ririn Isma Sundari, W. E. K. (2025). Hubungan intensitas bermain game online dengan kecerdasan emosional pada remaja di SMP Negeri 1 Padamara Erfina. 11, 186-198.

Fajriani, F., Aprilia, N. N., Harahap, I., & Mulyeni, S. (1962). Penggunaan media sosial TikTok dalam proses pembelajaran. Mutiara: Jurnal Penelitian Dan Karya Ilmiah, 3(1), 96-104. https://doi.org/10.59059/mutiara.v3i1.1962

Fiki, F., & Ati Kusmawati. (2025). Pengaruh penggunaan game online terhadap interaksi sosial remaja di sekolah SMA Triguna Utama Ciputat. SOSMANIORA: Jurnal Ilmu Sosial Dan Humaniora, 4(1), 10-16. https://doi.org/10.55123/sosmaniora.v4i1.4690

Garcia, K., Jarabe, N., & Paragas, J. (2018). Negative effects of online games on academic performance. Southeast Asian Journal of Science and Technology, 3(1), 69-72. https://www.sajst.org/online/index.php/sajst/article/view/40

Handayani, L., Amalia Fitri, A., Zahrani Madjid, L., Anggraeni, E., Epidemiologi, P., Kesmas FKM, P., Halu Oleo Kendari, U., Kesehatan dan Keselamatan Kerja, P., Handayani Peminatan Epidemiologi, L., & Kesmas, P. (2024). Gambaran lama, durasi bermain game online dan keluhan neck pain pada mahasiswa fakultas kesehatan masyarakat universitas Halu Oleo. Jurnal Kesehatan Dan Keselamatan Kerja Universitas Halu Oleo, 5(3), 149-157.

Hasmi, F., Haskas, Y., Nani, S., Makassar, H., Perintis, J., Viii, K., & Makassar, K. (2022). Hubungan kecanduan game online dengan menurunnya tingkat minat belajar dan kesehatan pada pelajar. 1, 610-617.

Khairunnisa, N., Putri, T. Y., Nursalim, M. D., Hakim, L., & Mulyeni, S. (2026). Pengaruh lingkungan kampus terhadap motivasi belajar mahasiswa. Journal Innovation In Education, 4(1), 11-19. https://doi.org/10.59841/inoved.v4i1.3618

Mahmor, N., Mokhtar, R. M., & Nordin, S. Z. S. (2024). The impact of online gaming on academic performance: A study of JTMK, Politeknik Ungku Omar students. Malaysian Journal of Innovation in Engineering and Applied Social Science, 04(01), 2-6.

Meizara, E., Dewi, P., & Halima, A. (2025). Intensitas bermain game online terhadap motivasi belajar komunitas PUBG Mobile di Sulawesi Barat. 6(1), 189-196.

Nelwan, Y. I., & Situmorang, D. D. B. (2022). Potret intensitas bermain online game pada mahasiswa selama masa pandemi Covid-19. Psiko Edukasi, 20(2), 176-188. https://doi.org/10.25170/psikoedukasi.v20i2.3417

Pradana, A.S., Salsabila, S.P., Mulyeni, S., & Sulastri, T. (2025). Pengaruh artificial intelligence (AI) terhadap pola pikir kritis mahasiswa Universitas Nasional PASIM. Musytari: Jurnal Manajemen, Akuntansi, Dan Ekonomi, 20(1), 11-20. https://doi.org/10.2324/xjcarp98

Pujiyana, P., Sawitri, S., Setiawan, I., Anggraeni, L., & Rosidi, M. I. (2025). Pengaruh media sosial dan game online terhadap interaksi sosial mahasiswa (Studi di Universitas Nasional Pasim). Indonesian Journal of Social Science, 3(2), 58-66. https://doi.org/10.58818/ijss.v3i2.127

Rizaldy, R., & Ula, D. M. (2024). Pengaruh game online terhadap prestasi akademik mahasiswa program studi sosiologi pada Universitas Terbuka Kota Semarang tahun 2024. Triwikrama: Jurnal Ilmu Sosial, 3(12), 21-33.

Sandya, S. N., & Ramadhani, A. (2021). Pengaruh intensitas bermain game online terhadap prokrastinasi akademik mahasiswa. Psikoborneo: Jurnal Ilmiah Psikologi, 9(1), 202. https://doi.org/10.30872/psikoborneo.v9i1.5680

Syahdan Lubis, M. (2021). Belajar dan mengajar sebagai suatu proses pendidikan yang berkemajuan. Jurnal Literasiologi, 5(2), 95-105. https://doi.org/10.47783/literasiologi.v5i2.222

Downloads

Published

2026-02-23

How to Cite

Muhammad Mugni Firdaus, Jovan Athallah Putra Irawan, & Sri Mulyeni. (2026). Pengaruh Intensitas Bermain Game Online Terhadap Prestasi Akademik Mahasiswa. Journal of Creative Student Research, 4(1), 30–39. https://doi.org/10.55606/jcsr-politama.v4i1.5884

Similar Articles

<< < 6 7 8 9 10 11 12 13 14 15 > >> 

You may also start an advanced similarity search for this article.