Game Action Adventure Pelestarian Alam Indonesia 3d Berbasis Mobile
DOI:
https://doi.org/10.55606/jtmei.v5i3.6393Keywords:
Action-Adventure Game, Android, Environmental Conservation, MDLC, Unity 3DAbstract
Environmental conservation education for children requires media that combines learning objectives with interactive digital experiences. This study aims to design and implement a mobile-based 3D action-adventure game titled Pelestarian Alam Indonesia as an educational medium for children aged 8-12 years. The development method used Multimedia Development Life Cycle (MDLC), consisting of concept, design, material collecting, assembly, testing, and distribution. The prototype was built with Unity 3D and C#, with gameplay divided into three missions: waste collection, wildlife rescue, and reforestation. The results show that the game has a start screen, level selection menu, playable environments, virtual joystick controls, mission interaction buttons, reward mechanisms, and finite state logic to manage level progress and failure conditions. Functional testing scenarios were prepared using blackbox testing to verify loading, interaction, mission completion, navigation, and game-over states. This game can serve as a technical prototype for environmental education, although further usability and learning-effectiveness testing with target users is still required.
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